Anthony Tso - Animator and Layout Artist
646-303-2623 makeittso@gmail.com
Experience:
Gameplay Animator, Nant Games, Jan 2021 – Present
- Directed, storyboarded, pitched, previz’d and animated the intro cinematic for our first title, “Mythwalker”.
- Responsible for gameplay animation, creation of state machines and helped develop all in-game camera systems.
- Worked on bipedal humanoid creatures, 4-legged animals, flying creatures and props.
Visual Effects Designer, Walt Disney Imagineering, Feb 2018 – Dec 2020
- Responsible for ride vehicle animation for “Zootopia: Hot Pursuit”. Provided additional previz.
- Worked with a team of Imagineers to balance the needs of effective storytelling while maximizing rider throughput. Prioritized rider safety above all.
Previz Artist, Proof Inc., Apr 2016 - Current
- Animated cameras and characters on “Fast & Furious 8”, “Predator”, “Shazam!” and “Aquaman”.
Animator, Naughty Dog, Sept 2015 – Mar 2016
- Responsibilities included mocap cleanup, keyframe animation and camera animation for in-game cutscenes on “Uncharted 4: A Thief's End”.
- Assisted with setup and direction of mocap shoots.
Previz Artist, The Cavalry FX., Feb 2015 – May 2015
- Camera and character animation, light modeling, and texturing on “Fantastic Four(2015)”.
Production Artist, Apple Inc. through Schawk!, Mar 2014 - Jan 2015
- Created 2d/3d assets, vector illustrations and retouched photos for use in marketing campaigns.
- Worked primarily on the iPhone 6 and first generation Apple Watch projects.
Cinematic Artist, Telltale Games, Sept 2013 – Mar 2014
- Responsibilities include previz, camera animation, and constructing performances and cinematic sequences from a library of generic animations.
- Projects included “The Walking Dead: Season Two” and “The Wolf Among Us”.
Camera Layout Artist, Sony Computer Entertainment America through Yoh, Apr 2013 - July 2013
- Responsible for character staging and camera animation for “Knack”.
Camera Layout Artist, Rhythm & Hues, Sept 2010 – Mar 2013
- Rough Layout and Final Layout on “R.I.P.D”, “Hop”, “Alvin and the Chipmunks 3: Chipwrecked”, “Big Miracle” and “Life of Pi”. Also experienced with 3d stereoscopic workflow.
- Provided pipeline support for animators and managed assets on above mentioned shows.
- Set dressed various scenes and animated background props in “Hop”.
- Supported Python scripts and ported them to work on different shows.
Shot Creator, The Third Floor Inc, June 2010 – July 2010
- Previz'd scenes from rough storyboards for “Jack the Giant Killer” and “Fright Night”.
Education:
Ringling College of Art + Design,Sarasota, FL
Bachelor of Fine Arts in Computer Animation – May, 2009 Graduate
Software:
Autodesk Maya, Unity, Photoshop, Procreate, Motionbuilder, After Effects, Premiere, Windows, OS X, Linux
Skills:
Layout/Previz, Cinematography, Animation, Lighting, Modeling, Rigging. Knowledgeable in all stages of production as well as having an understanding of practical sets, mocap and effects.
Awards and Achievements:
Contributed to the team of artists at Rhythm & Hues to win the 2013 Academy Awards for Special Achievement in Cinematography and for Special Achievement in Visual Effects for “Life of Pi”.
Contributed to winning a BAFTA for Best Game of 2017 for “Uncharted 4: A Thief’s End”.
Other Notable Experience:
Volunteered at Children’s Hospital Los Angeles.
Hobbyist photographer, aviation and travel geek.
Co-hosted a podcast "Deep Thoughts" on Twitch and Spotify, discussing all things gaming.